Latest release
Build 1.23.0 — The Great Rebalance
The economy rebalance arrives — a top-to-bottom retune of how kingdoms earn, spend, fight, and trade: a faster, safer first week with a bigger starting grant and a 3-deep build queue; armies that eat real food and desert when unfed; a counter cycle and raid loot rules that protect active players and punish hoarding; spoilage, storage pressure, and idle-accrual limits so wealth must move; deeper crafting rewards with cross-component demand that makes trade matter; and prestige monuments as the endgame for mature economies.