The Thronestead Codex

Read the realm before you rule it.

The Codex

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Welcome to the Codex

The realm, in writing

Thronestead's public library — no account needed. Pick an entry from the list, or start at one of the three doors:

Player Pages

Your Kingdom — the daily loop

  • Home: your objective, next move, active queues, building cards, daily reward, and council counsel.
  • Profile: who you are, your record, and the profile editor.
  • Kingdom: raise and upgrade every structure; queue up to 12 jobs, escrowed until they build or you cancel; deconstruct a level for salvage; one settlement selector covers every holding.
  • Settlements: found up to eleven towns, see every holding at a glance, and apply saved build plans.
  • Research: research lines that strengthen production, military, espionage, and governance.
  • Crafting: the Forge — refine raw resources into planks, blocks, ingots, leather, cloth, and higher tiers; more crew finishes a batch sooner.
  • Population (top HUD): hover the readout for the housing math — population, cap, idle labor, allocation.
  • Achievements: milestone titles. Cosmetic only.
  • Quests: guided quest progress, including the ≈ 7-day Founding Protection arc.
  • History: the Annals — sovereignty, standing, defeats and recoveries, declarations, treaties, and tribute.

Military & War — readiness and conflict

  • Training: queue troop training; the roster starts empty.
  • Military: readiness, threats, your roster, wounded recovery, and the training queue; disband troops you can no longer feed (no refund, applies next tick).
  • War Room: declare war, review the forecast, and launch operations under one of seven objective contracts; the Nation Finder's fifty sparring holds sit under a Training chip.
  • Battlefield: command an active engagement — support, reinforcements, recon, recall.
  • Spies: the Shadow Cabinet — scout, bribe, sweep for spies, raise a counter-intel shield; higher tiers sabotage buildings and siphon copper.
  • Patrol Watch: standing patrols that catch scouts probing your kingdom.
  • Alliance Wars: the alliance-wide conflicts formed from your members' wars, and peace talks.
  • Recovery & Restoration Arc: the post-defeat rebuild planner, with one permanent arc choice per recovery window.

Economy & Trade — the copper and resources

  • Market: sell listings and buys that settle on the next tick; every listing names its seller.
  • Contracts: escrow-backed supply deals you post or claim.
  • Send Aid: the Royal Vault — outbound transfers that settle next tick, cancellable while queued.
  • Ledger: The Books — Revenue, Live log, Upkeep, Producers, Treasury, Raids.
  • Monuments: the opt-in endgame — multi-stage projects paid in high-tier goods, rewarded in prestige only.
  • Prestige: the pure scoreboard across monument, war, trade, and season tracks; zero effect on play.

World & Diplomacy — the rest of the realm

  • Alliance: members, vault, roles and permissions, war coordination, recruitment, changelog.
  • Alliance Programs: grants, loans with automatic installments, member standards, training checklists, and the per-war target board.
  • Alliance Boards: your alliance's boards and shared embassy halls, under the Rules of the Political Stage.
  • Region: the Province Hall — join or found a region, endorse neighbors, earn influence, fund community projects, follow the board. No combat mechanics.
  • World Council: the Council of Crowns — endorsed seats, plain-language proposals, 4-day votes, permanent writs, tightly bounded edicts.
  • Social: Friends and Rivals lists plus everyday peer commendations.
  • Diplomacy: treaties between alliances — Non-Aggression, Mutual Defense, Alliance, Tribute.
  • Policies: read the realm's laws and enact or repeal the ones governing your kingdom.
  • Compose: the Herald's Desk — dispatches, decrees, and player mail.
  • News: world announcements, court dispatches, recent events.
  • Leaderboard: kingdom and alliance rankings.
  • Notifications: the outcomes of your orders plus inbound events, most urgent first.
  • Community: the Hall of Voices — the Discord, the Crier, the Alliance Boards, the Press.
  • The public stage (no sign-in needed): the Crier, the Press, the Chronicle, and the Roll of Oaths.

Onboarding & Account

  • First Week: the founding-protection arc, its rules, and tutorial cards.
  • Public Profile: what other rulers see — title, motto, public lore.
  • Settings: preferences, notifications, and accessibility.
  • Support: FAQ, Contact Support, Report a Player, Mentor Hall — and the door to account deletion.

Support & Information

  • FAQ: ticks, protection, economy, combat, research, crafting, settlements, alliances, regions, the World Council, and account questions.
  • Patch Notes: every update shipped to the live world, with a current Known Issues block.
  • Legal Hub: Terms, Privacy, Code of Conduct, and the Rules of the Political Stage.
  • Contact Support: open a ticket.
  • Appeal: contest a suspension, ban, or disabled account — one appeal per action.
  • Support & VIP: patron contributions and VIP — cosmetics and small conveniences only, never a gameplay edge.